Computing Science

Mr Dugal McCrow (PT)

The skills learned in computer science are key to working and studying in the 21st century. In business and science contexts the skills developed will be especially useful, however the creative side of graphics and game design/development are also hugely popular and in demand across the world.

Through our courses pupils are encouraged to develop their computational thinking skills i.e. breaking big problems down into smaller parts that are more achievable. These skills are transferable across all subjects and jobs, helping people achieve success by working out the steps you need to take towards achieving a larger goal.

Computing science allows pupils to experiment and develop their skills at home as well as in class – the giants of the computing world who created Facebook, Twitter, Microsoft, Apple and Google all started working out programs in their bedrooms! Unlike many scientific disciplines, computing science allows young people to create new products, apps, sites and be inventive before they even go to university.

Several former Grantown pupils have gone on to exciting careers in computing, including working for EA Games and studying Ethical Hacking.

Pupils have regularly gone on residential cyber security training courses organised by the National Cyber Security Centre (a sister organisation to GCHQ, MI5 and MI6), but they can’t talk about it…..[spies…;)].


Computational thinking and computer science skills are key to many careers and areas of study. In S1 & S2 pupils will develop their skills and understanding of how computers and the internet work, with cyber security and internet safety as key areas of learning.

Different Office and GSuite applications such as Docs, Slides and Sheets are used as tools in projects and to complement their extensive use across the school.

Pupils explore different aspects of coding and computational thinking using block-based coding in Scratch and, leading to text-based coding in Python and web development in HTML/CSS/JavaScript.

Information systems design is introduced using interactive Powerpoint presentations and spreadsheets.

Games are developed in Scratch. Graphics are created in a range of digital tools, including GIMP.


Pupils are able to opt for computing science in S3. The course is a lead into National 5 and Higher Computing Science, with many pupils achieving National 4 in S3. Using interactive online resources and courses pupils further develop skills in web design in HTML/CSS/JavaScript, coding using Python and database design using Access and SQL.


National 4/5, Higher and Advanced Higher Computing Science prepare young people not just for well-paid international careers in software development, networks, web development and games design, but also for cyber security roles in business, government and uniformed services.

The ability to code is seen as a prerequisite for many scientific and engineering courses and careers. Machine learning and data science are such a large part of the modern world – taking computing science in school sets young people up for a variable future.

Computing science and computational thinking are accessible to all pupils who like problem solving and working things out.

Internet Safety is covered in ICT in first and second year.
Internet Safety

Meme Generator
Online Typing Speed Test
BBC Webwise
GCSE Bitesize – ICT Revision
Introducing Microsoft Word
Introducing Microsoft Excel
Introducing Microsoft Access
Introducing Microsoft Powerpoint